Shell Game

In a movie theater after hours, Maxwell Smart met three KAOS agents—Maria Artemis, Emmet Masters and Rita Saretti—who contacted CONTROL with the intention of defecting. But two of them are in fact assigned to root out the would-be defector whom CONTROL has code-named "Star." Before being abducted with Star, Max left a coded message for the Chief and Agent 99 to find, using a treat from the snack bar!

Shell Game

In a movie theater after hours, Maxwell Smart met three KAOS agents—Maria Artemis, Emmet Masters and Rita Saretti—who contacted CONTROL with the intention of defecting. But two of them are in fact assigned to root out the would-be defector whom CONTROL has code-named "Star." Before being abducted with Star, Max left a coded message for the Chief and Agent 99 to find, using a treat from the snack bar!

Bryant, a fan of James Bond and all things cloak-and-dagger, has been constructing puzzles since the mid-80s. The New York Times, the Browser and the Los Angeles Times, as well as Simon & Schuster, Crucinova and Teletimes, have published his works. Here, at SPYSCAPE, he has been crafting puzzles intended to entertain and inspire fellow cruciverbalists. He notes that his fascination with 007 started with the movie “Diamonds Are Forever” and all its various tropes—the opening credits and theme song, the exotic sets and locations, the gadgets, girls, villains, and Bondian bon-mots—and he hopes that his love for these shines through in his puzzles.

By Bryant White
Constructor
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