Shell Game

In a movie theater after hours, Maxwell Smart met three KAOS agents—Maria Artemis, Emmet Masters and Rita Saretti—who contacted CONTROL with the intention of defecting. But two of them are in fact assigned to root out the would-be defector whom CONTROL has code-named "Star." Before being abducted with Star, Max left a coded message for the Chief and Agent 99 to find, using a treat from the snack bar!

Shell Game

In a movie theater after hours, Maxwell Smart met three KAOS agents—Maria Artemis, Emmet Masters and Rita Saretti—who contacted CONTROL with the intention of defecting. But two of them are in fact assigned to root out the would-be defector whom CONTROL has code-named "Star." Before being abducted with Star, Max left a coded message for the Chief and Agent 99 to find, using a treat from the snack bar!

Bryant, a fan of James Bond and all things cloak-and-dagger, began constructing puzzles in the mid-80s, first for Teletimes, and then for both the New York Times and Simon & Schuster. He stopped around 2000 to pursue other creative interests before returning in the last few years, and is excited to combine his two passions for SPYSCAPE. He notes that his passion started with the movie "Diamonds Are Forever" and all its various tropes--the opening credits and theme song, the exotic sets and locations, the gadgets, girls, villains, and Bondian bon mots--and he hopes that his love for these shines through in his puzzles.

By Bryant White
Constructor
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