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In the ranks of gaming developers, one man stands apart from the pack. Shigeru Miyamoto has been dominating the games industry for the last 40 years, a reign that has seen his countless creations dominate the sales charts and delight successive generations of gamers. What makes his success more remarkable is that he has achieved it while constantly pushing against the trends of a games industry that strives for more “mature” themes. Miyamoto has always fought to travel in the other direction, crafting wholesome play experiences that may seem childish at first glance, but are inclusive to all ages because - in addition to being bright, cute, and fun - they’re always perfectly constructed gameplay experiences. As this True Superhero knows, quality trumps all.
The Legend of Zelda: Shigeru’s Awakening
Shigeru was born in 1952 in the town of Sonobe, a short drive north of Kyoto. His father was an English teacher, and although his family were not poor Shigeru describes them as “of modest means”. They did not own a car or a television set, and as a child Shigeru largely made his own entertainment. He would fashion rudimentary toys and puppets from wood and string he found around the house, and he would take these toys with him as he explored the natural landscape around Sonobe. One local landmark of particular interest was a cave that he discovered while rummaging through foliage when he was eight or nine years old. The cave turned out to be labyrinthine, and - in a story that has now passed down into Nintendo folklore - young Shigeru spent an entire summer exploring it, armed only with a lantern and paper. He would later credit these early spelunking efforts as the inspiration for one of his most popular creations, the cave-riddled landscape of Hyrule that forms the setting for the Legend of Zelda series.
It was his youthful propensity for engineering, rather than exploration, that guided his education. After graduating from high school he studied industrial design at college, but by his own admission was a terrible student, taking five years to finish what was supposed to be a four year course. Despite his qualification, his ambition was to become a manga artist, but he was unable to find work either as an artist or an engineer. Eventually Shigeru’s father took matters into his own hand, and in 1977 managed to secure his son an interview with Nintendo.
How Mario got his name
At the time, Nintendo was a company in transition. It had been a traditional toy and card game manufacturer since its inception in 1889, but throughout the 1970s it had been branching out into the exciting new world of electronic games, with some success. Miyamoto initially joined the company as an artist, working on the graphics for the long-forgotten Sheriff, one of Nintendo’s first arcade cabinets, released in 1979. Sheriff’s cowboy themes reflected Nintendo’s own ambitions of the time, as they were trying to break into the burgeoning North American arcade market. Miyamoto also worked as an artist on the company’s next attempt, Radarscope, but this was a commercial disaster. Nintendo’s New York warehouses were filled with unsold Radarscope cabinets, and the company’s newly formed American division, Nintendo of America, faced certain bankruptcy. Nintendo’s president, Hiroshi Yamauchi, was prepared to fund one last roll of the dice: he declared that the unsold Radarscope cabinets should be converted to play a new game, and he put Shigeru Miyamoto in charge of developing it.